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The Power of Notoriety
To this day, no game of its kind
has ever been as successful as the infamous World of Warcraft. The game has
generated so much attention over the years that it has been out, that you know
of it, whether you are a gamer or not. World of Warcraft has defined the style
of MMO gaming that we as gamers have grown accustomed too. It’s nearly
impossible to find a game now days that does not have at least a couple
components that were largely introduced by the biggest MMO ever in existence.
Of course, many will argue that WoW is overrated, and it is a pointless waste
of time, but is it really? I ask myself, how could the most industry changing
game to ever hit the shelves be overrated? Perhaps it’s not.
A Story for the Ancients
What many people forget
about when playing in the World of Warcraft, is that it actually stemmed from a
very popular RTS series called Warcraft. While many know this, and love the
series, many people are in the dark about exactly how it influenced the course
of WoW’s existence. Almost all of the characters you see in WoW were featured
in the Warcraft series. The classics such as Thrall, Arthas, Illidan, even
Deathwing has a reference. The fact of the matter is that every boss, raid,
dungeon, zone, and character was pulled from the lore created by Warcraft.
World
of Warcraft is a continuation of such a long tale. It’s another chance to see
Azeroth’s endless conflicts unfold into a true masterpiece of storytelling. In
every expansion pack players get to see old and new characters enter the fray
as many unfinished conflicts attempt to resolve themselves. If you take a look
at other MMORPGs, WoW takes the cake when it comes to lore and plot
progression.
PvE Takes a Turn for the Worst
World of Warcraft used to be
a game of challenge and teamwork. Defeating a powerful new raid boss was only completed
by the best of the best, and the others had to wait in line. Was this a truly
good PvE model? The WoW developers obviously asked that question, because what
followed changed the audience of the game forever.
Nowadays,
World of Warcraft operates off of simple mechanics that make the game easier
for everybody. New players find it easier to quest and level up, while old
players find it easier to get new gear and such. What this has done is made a
great casual experience for players, but is that WoW’s problem? What WoW’s biggest
flaw is today is that it has stopped catering to the hardcore players that want
to invest time to really accomplish something. With gear being easier to get,
the line between hardcore and casual has blurred, and casual players can take
on the same challenges that hardcore players try to strive for. While many
players think this is good, many also find it poor in judgment. Blizzard tried
to find the line between giving the new players and casual gamers a full
experience, and alienating players that did not want to dedicate their whole
efforts to trying to achieve something that was genuinely challenging.
World of Warcraft PvP…Nuff Said
When
talking in terms of MMORPGs, PvP is by far one of the most disputed gaming
concepts ever to be created. I have yet to play a game where there was not some
issue with the PvP, whether it is about balancing, lack of PvP content, or just
plain boring. When I think of PvP and World of Warcraft, all I can think of
saying is one thing, and that’s to stop whining. WoW PvPers have been
incredibly spoiled to the point where if they are countered by another class
then suddenly they are overpowered and need a nerf. Of all PvP I have ever
played, WoW is the most balanced out of all of them. Yes, a class can get a bit
overpowered here and there, but that’s inevitable when you have a whole set of different
classes that each have completely unique abilities. If you truly want balanced
PvP, then make a game where everybody is a guy with a sword and they all have
the same abilities and do a set amount of damage. That sounds fun.
Where
the true fault lies with Blizzard is the state of non-arena PvP, such as
battlegrounds. Back when the game was first released, battleground and world
PvP was all that the game had, and it worked. Battlegrounds were much more
intense, and the World PvP would spawn server events that changed the game. It
was an honestly epic experience. But then as Arena was released, the game focused
less on those and began to focus more on small scale PvP. While I love the WoW
arena and find it immensely entertaining, the fact that the larger scale PvP
that brought the game together was suddenly cast down makes me resent Blizzard.
Not only was PvP hit, but PvE lost their 40 man raids, and was reduced to 25
and 10 man raids, for reasons not quite clear to me. Why would a game abandon a
formula that worked so well? I guess we all have our reasons.
Conclusion
With
World of Warcraft and all of its flaws, I still believe that it is truly a game
that can rightfully take its spot on the throne as the greatest MMO to hit the
shelves. There will always be people
that see WoW as a bandwagon, and that any that play it are sell-outs, but that’s
just because they refuse to try it themselves. I know a couple people who hate
WoW, but have not even logged into the game once. It’s quite unfair to judge a
game when you haven’t even tried it, wouldn’t you say?
-What do you think? Do you think WoW is too popular? Are you
sick of all the people that complain about it? Post comments below and tell us
what you think.
The first year of WoW was one of the greatest gaming experiences I've ever had. It is the one of the most foundational games of modern gaming.
ReplyDeleteCataclysm, and the forthcoming Mists of Pandaria expansion are very different from 'vanilla' WoW. They fix a lot of the minor things but they do little to address the bigger picture. All in all, WoW is still a fun game, but its a far cry from where it started it out. This is not necessarily a bad thing, its just an evolution.
Hopefully Project Titan will recapture the glory that was the first few months of WoW.